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This plugin utilizes a UV coordinate pass (sometimes called an ST map or UV map) to remap textures onto your 3D objects directly inside After Effects.

To use these tools, you must first configure your 3D render engine (such as Redshift, Octane, or Arnold) to output the correct AOVs (Arbitrary Output Variables): For , export a raw UV or ST map. For ft-Normals , export a World Normals pass. 2. Setting Up After Effects

Change labels, posters, or digital displays on a rendered 3D object without re-rendering the entire 3D scene.

Allows clients to see different texture options in real-time. 💡 ft-Normals

Apply to your normals pass layer and add a standard After Effects light to see the relighting take effect instantly. Why Use ft-UVPass Over Native Solutions?

The bundle is a collection of two essential plugins developed by François Tarlier: and ft-Normals . These plugins allow you to use specialized data passes exported from your 3D software (like Cinema 4D, Blender, or Maya) to perform complex operations in a 2D compositing environment. 🗺️ ft-UVPass

Optimized to utilize GPU acceleration and multi-core processing in newer After Effects versions.

It reads the native point, parallel, and spot lights inside your AE comp.

While After Effects has added various displacement and mapping tools over the years, the specialized algorithms in the ft-UVPass bundle offer superior edge blending and handle complex UV wrapping that standard displacement maps cannot process accurately. It acts as a true UV wrapper, respecting the original UV coordinates laid out by the 3D artist.