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If you are building a game, you can implement a simple "Anti-Spam" logic into your RemoteEvents. Here is a conceptual example of how a script might handle a player trying to crash the server via event spamming:
It tracks how many times a player triggers a RemoteEvent. If a player exceeds a logical limit (e.g., 50 requests per second), the script automatically kicks them. anti crash script roblox
local eventLimit = 30 local playerActivity = {} game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player) local now = tick() if not playerActivity[player.UserId] then playerActivity[player.UserId] = {count = 0, lastTime = now} end local data = playerActivity[player.UserId] if now - data.lastTime < 1 then data.count = data.count + 1 else data.count = 1 data.lastTime = now end if data.count > eventLimit then player:Kick("Server Protection: Excessive Event Spamming Detected.") end end) Use code with caution. Finding a Reliable Anti-Crash If you are building a game, you can