Standard flashlights and ship emergency lights can now trigger aggressive "stalking" behaviors.
The most dangerous reaction added in V152 is the . Some high-tier entities will stop making noise entirely once they detect light. They will wait at the edge of your vision, only reacting when you turn your back or attempt to interact with the ship’s computer. Strategy: How to Counter the V152 Changes creature reaction inside the ship v152 are upd
The V152 update adds specific behavioral cues that signal how an entity is reacting to your presence: 1. The "Idle Curiosity" Phase Standard flashlights and ship emergency lights can now
Use rugs or designated "slow-walk" zones near the engine room where acoustics are loudest. creature reaction inside the ship v152 are upd