Active Frames: These are the frames where the move can actually deal damage and knockback. Attacks with many active frames are great for "meatying" opponents as they get up from a ledge.
Next, study the "recovery" of your favorite finishing moves. If you find yourself getting punished every time you try to land a knockout blow, you are likely using a move with high recovery frames in a situation where the opponent can easily dodge. Multiversus Frame Data
Startup Frames: These are the frames at the beginning of an animation before the hitbox becomes active. If Shaggy’s side-special has a long startup, a faster character like Arya Stark can "stuff" the move with a quicker jab. Active Frames: These are the frames where the
MultiVersus runs at 60 frames per second (FPS). Every punch, kick, and dodge is an animation composed of these individual frames. Frame data is the measurement of how long these actions take to start, stay active, and recover. By understanding these numbers, you can determine which of your moves are "safe" and which can be punished by an opponent. The Three Phases of an Attack If you find yourself getting punished every time
Every move in MultiVersus is divided into three distinct timing windows: