Opengl Es 31 Android Top !exclusive! -
ASTC texture compression (which significantly reduces memory footprint without losing quality).
To run OpenGL ES 3.1, an Android device typically needs to be running . From a hardware perspective, this was ushered in by the "Android Extension Pack" (AEP), which guaranteed support for: Tessellation shaders (for high-detail terrain). Geometry shaders. opengl es 31 android top
1 Compute Shader, or should we look at for specific Android versions? opengl es 31 android top
Using the GPU to decide which objects are visible before they ever hit the rendering pipeline. 2. Top Features for High-End Android Graphics opengl es 31 android top