Project Reeducation -v1.28- -joe-moma- Here

: You can now establish national news agencies. The success of these agencies depends on your "State Authority" and the literacy rate of your population.

: Players can now fine-tune the educational focus of their nation. Prioritizing STEM subjects might boost industrial efficiency but could lead to a rise in liberal thought, while focusing on national history might strengthen unity but slow down technological progress. Project Reeducation -v1.28- -Joe-Moma-

The core philosophy behind Project Reeducation is to move away from the abstract nature of population management and replace it with a granular system that reflects the complexities of shaping a national identity. Joe Moma, the lead developer, has focused on creating a "living world" where every policy decision regarding the populace has long-term, often unpredictable consequences. Core Mechanics and v1.28 Enhancements : You can now establish national news agencies

Provide a for specific launchers.

: If the "Discontent" metric rises too high among the educated classes, you may face university-led strikes that can paralyze your research or administration. Core Mechanics and v1

: The AI's behavior has been completely rewritten. Computer-controlled nations now react more realistically to the player's ideological exports. If you attempt to influence a neighboring state's population through "cultural exchange," the AI will actively counter-propagandize or even close its borders.

At the heart of the mod is the Reeducation Interface. This dedicated UI window allows players to track the ideological drift of different social strata. Version 1.28 introduces several key features: