Resorep 1.7.0 |work| Info
: It intercepts texture calls at runtime, forcing the game to load modded .dds files from a designated folder instead of the "vanilla" (original) textures.
: Because it works at the memory level, it does not modify the game’s core .exe or asset archives, making it safer to use and easier to revert than traditional file-overwriting methods. Key Improvements in Version 1.7.0 Resorep 1.7.0
: The Visual C++ Redistributable (2015-2022) is necessary for the underlying DLL hooks to operate. : It intercepts texture calls at runtime, forcing
: Unlike previous versions that checked for new textures every time a game loaded a scene, version 1.7.0 scans the modded textures folder only once at startup. This significantly reduces frame drops and stuttering, particularly for users not running their games on SSDs. : Unlike previous versions that checked for new
The 1.7.0 update was a major milestone focused on .
